Welcome to my potion shoppe! I'm glad to have you here. However, I can sense dark waters in your future. I know just the ingredients…In Oracle's Inn, you take the role of alchemist/doctor/oracle/bundle of joy and happen to be just the person your customers need. Catch glimpses into the futures of your customers, and prepare for them live-saving potions in advance!
Are you ready to have a quacking time? Toucan play this egg-citing game right now! Made by an im-peck-able team of quail-ified developers, you're gonna have no egrets. Birds With Guns is a game I made with a friend over the course of a vacation. It's also the first time I ever sold a game, and it's honestly been blowing away all my expectations!
Derailed! is yet another Pico-8 game I made to challenge myself. It's a co-op game where you'll need high communication to bring the train to its station. It's a fan demake of Unrailed!, and after I made some concept art for a PICO-8 demake of it, I thought it would be fun to actually turn it into a real thing. I hope you'll have fun with it, and maybe you can grab a friend to try it out. (The game is currently unfinished, but it's playable nonetherless)
Anchors & Miners is my third Pico-8 game, and our entry for Ludum Dare 48, following the theme "Deeper and deeper". We went for a simple arcade style digging game inspired by Downwell and Ridiculous Fishing. As it usually is, it was a lot of fun!
Pico Dino is what came out as I tried to make something simple, but as polished as possible.
I really like complexity that rises from simple things, like icons and puzzles (and even math), so I found it very
fun trying to come up with a complex moveset from a very simple 2-button control scheme. I originally wanted to
add different worlds, power-ups, more enemies, but at some point I had to make something I could actually finish.
Nonetherless, I'm quite pleased with how it turned out.
I sent my game by email to Edward Jung, one of the two creators of the original game, and he seemed to love it, which
made me very happy.
Chaser Of Dawn is a game that was made for the Ludum Dare 47 game jam.
We had 3 days to make a game based on the theme "Stuck in a loop", and we used the Pico-8 engine. The game was inspired by
exoplanets that don't rotate and have a very big difference in temperature between their two sides.
It was a lot of fun and we hope to do more games like this in the future!